《魔獸世界》美版已經在今天完成1.10的更新,雖然中間停擺了好幾個小時,還造成很多國度伺服器不能啟用,一度登上美國媒體重要滿便,後來Blizzard還是慢慢地解決了。台版的《魔獸世界》伺服器預計在明天凌晨進行更新,個人預料應該和美版伺服器一樣,整體完成開機的時間會延後,除非台灣這邊做得比他們好嚕。
1.10的更新,我覺得最重要的是照顧到休閒玩家,因為美版有很多玩家不像亞洲人般天天爆肝衝等級刷寶,很多人只是為了休閒,所以慢慢地會把這個因素考慮進去,某些設定同時也讓高等級玩家有重新再玩的意願。據了解,之後要推出的隆重資料片,更會想辦法滿足休閒玩家與重度玩家的需求。這家公司確實在遊戲內容產製上滿成功的,營運的部分也很出色。
這次更新的內容如下:
前面是英文版,後面有中文版的更新說明
World of Warcraft Client Patch 1.10.0
New High-Level Armor Sets!
Adventurers of Azeroth can now quest to upgrade their previous Rare-quality Dungeon set to a new, higher-quality set, including epic gear! These tasks include all-new boss encounters, so prepare your finest group of dungeon-delvers and prepare for a challenge!
Click here to see the new armor and their stats.
Weather!
Weather has been introduced in the following areas around Azeroth:
o Elwynn Forest
o Tirisfal Glades
o Dun Morogh
o Darkshore
o Alterac Mountains
o Stranglethorn Vale
o Feralas
o Un'Goro Crater
o Tanaris
o Winterspring
o Ahn'Qiraj
We will be adding more weather to the world as time progresses; this is simply the beginning!
High-Level Instance Changes
Along with the new Armor Sets, the high-level 5-10 man dungeons have received some changes regarding loot. Many items have been improved in quality and use. In addition, several epic items, such as Headmaster's Charge and the Runeblade of Baron Rivendare, have had their drop rates significantly increased. In order to preserve the challenge of these dungeons, they have had their instance caps lowered. Stratholme, Scholomance, and Blackrock Depths now allow a maximum of five players inside, and Blackrock Spire allows a maximum of ten.
Quest Experience to Gold Conversion at Level 60
Previously, quest experience was wasted if one completed a quest at level 60. In this patch, any quests done at maximum level will have their experience reward converted to a healthy amount of gold, thus adding additional incentive to completing those quests in your log once you hit 60.
New Final Destination Flight Paths!
If you're making several jumps to get to your destination, you will now be able to choose that flight path from your initial Flight Master. The costs will remain the same, but you no longer need to manually click on each path. The UI has also been improved significantly.
General
* All spells/abilities that remove existing effects (e.g. Dispel Magic, Cleanse, Remove Curse etc…) will now verify that there is an effect that can be removed before casting.
* You will no longer lose your current target when affected by a crowd control spell (e.g. Fear, Polymorph etc…).
* Various tooltips updated.
* Pets no longer modify your reputation if you kill them.
* You no longer teleport to your flight destination when hit by snowballs.
* Passive damage effects like Oil of Immolation will cause creatures to attack when they are hit.
* Turning off the At-War flag will no longer stop neutral guards from attacking you.
* Trying to spoof item links will disconnect you.
* Fixed error message when attempting to start melee combat while unable to attack.
* Channelled spells are cancelled when a rogue vanishes.
* Channelled spells are cancelled when you zone.
* Damage over time spells are no longer affected by changes in equipment after the cast.
* You are no longer kept in combat while on auto-attack at long range.
* Area effect spells and abilities will no longer consider totems as valid targets.
* Charm spells on charmed creatures are no longer available to the players that charm them.
* Fixed a bug which could cause lava flows to be improperly rendered or invisible.
* Traps can now be detected in the same way stealthed units can be detected.
* Stealth and Invisibility effects will now be canceled at the beginning of an action (spellcast, ability use etc…), rather than at the completion of the action.
* Reputation will no longer be gained if a pet kills a monster without aid.
* Added support for widescreen video resolutions.
PvP & Battlegrounds
* Alterac Valley
o Flavor items from player loot in Alterac Valley will now stack and can be sold for a small value. These are items like Documents from Boomstick Imports, Worn Running Shoes, etc.
o Players in Alterac Valley will no longer drop Darkspear Troll Mojo, Dwarf Spines, Forsaken Hearts, Human Bone Chips, Orc Teeth, etc. and the quests have been removed for these items. Instead when a player is slain in Alterac Valley, any enemies that were in that player's threat list will gain 1 point of reputation with either the Frostwolf or Stormpike factions.
o Frostwolf and Stormpike faction will now be gained by killing players of the opposite faction. Reputation will no longer be split up among the entire raid group.
o Tower Banners in Alterac Valley can no longer be used through walls.
o Korrak the Bloodrager and his band of trolls have packed up their bags and left Alterac Valley for greener pastures.
* Arathi Basin
o The Horde can no longer bypass the gate before the match officially begins.
* The reputation gain in Warsong Gulch and Arathi Basin has been significantly increased.
* Several Civilian NPCs that would assist the guards in attacking players no longer do so.
Druids
* Healing Touch – Mana cost on all ranks reduced approximately 9%.
* Ravage – Can no longer be dodged, parried, or blocked.
* Cure Poison – Can no longer be cast while in Moonkin form.
* Gift of the Wild – Range and area of effect increased.
* Rip – Is now properly considered a Bleed effect.
* All shapeshift forms can now use equipped items.
* Nature's Swiftness – Now makes Rebirth and Soothe Animal spells instant cast.
* Bear Form and Dire Bear Form – It is no longer possible at very low health to die when shifting out of these forms.
* Pounce – This ability will no longer apply its bleed effect when the attack misses or is dodged.
* Some creature Mana Drain spells were previously able to mana drain druids in forms that do not display mana. That has been fixed.
* Previously, shifting into an animal form granted a one-second immunity to roots and snares. That has been changed to dispelling roots and snares.
* A new level 52 druid quest that takes place in Un'Goro crater has been added.
Hunters
* The Hunter's Flare spell now has a visual effect for the duration that it is active.
* Multi-Shot – This ability now has its attack power normalized the same as melee instant attacks. This means that the attack power contribution from all ranged weapons will be the same, no matter what their speed. All weapons will contribute attack power as if they were 2.8 speed. Weapons slower than 2.8 speed will do slightly less damage than previously; weapons faster than 2.8 speed will do slightly more damage.
* Aimed Shot – This ability now has its attack power normalized the same as melee instant attacks. This means that the attack power contribution from all ranged weapons will be the same, no matter what their speed. All weapons will contribute attack power as if they were 2.8 speed. Weapons slower than 2.8 speed will do slightly less damage than previously; weapons faster than 2.8 speed will do slightly more damage.
* Improved Aspect of the Hawk – The buff from this talent has had its duration increased from 8 seconds to 12 seconds. Note that the haste it provides does not begin until the second shot after the triggering shot. This change is to compensate for that delay.
* Hunter's Mark – This spell no longer triggers procs on the spell caster. This was being abused to land debuffs without getting on the creature's hate list.
* Claw and Bite – Pets using these abilities will now generate the correct amount of threat. Only ranks 7 and 8 of claw were generating the correct amount previously.
* Bestial Wrath – No longer generates threat for the Hunter.
* New high-level boars now exist in the Eastern Plaguelands and have a new rank 6 version of the pet ability: Charge.
* The special turtle ability Shell Shield has been improved to no longer root or pacify the turtle, but instead apply a 30% melee slow for the duration of the effect. Cooldown has been improved from 5 minutes to 3 minutes.
* Freezing Traps are now affected by diminishing returns.
* Pet Frenzy – This effect will now trigger off any kind of critical hit by the pet.
* Fixed problem where a tamed pet would be lost if the hunter died as the tame completed.
* Distract no longer rotates hunters who have feigned death.
* Hunter traps now use the same rules as stealth rather than being invisible. Detect Trap has been changed to reflect this.
Mages
* Improved Frost Ward – This ability now functions properly again.
* Improved Fire Ward – This ability now functions properly again.
* Detect Magic – This spell no longer triggers procs on the spell caster. This was being abused to land debuffs without getting on the creature's hate list.
* Ignite – This talent will now only trigger off fire damage generated by mage spells. In addition, when a fire spell is reflected back at the caster, the caster will now correctly receive the Ignite damage.
* Arcane Brilliance – Range and area of effect increased.
* Impact – When a fire spell is reflected back at the caster, the caster will now correctly receive the Impact effect.
Paladins
* Blessing of Light – Different ranks of this spell were stacking without causing additional effect. It was never intended for them to be able to stack, so they can no longer stack.
* Judgement of Justice – This judgement will now always hit.
* Righteous Fury – Righteous Fury will now always generate the correct amount of additional threat on all holy damage. There were some abilities, such as Retribution Aura, where this did not work correctly.
* Holy Shock – This ability now works with Divine Favor and Illumination.
* Holy Shield – Mana cost reduced approximately 15%. The effect now has a small bonus coefficient from spell damage items and effects.
* Eye for an Eye – This talent can now trigger while you are mounted.
* Blessing of Sacrifice – This Blessing can no longer be used to prevent the death of a target that is supposed to die for a spell effect (e.g.: Sacrifice, Demonic Sacrifice, Divine Intervention, Ritual of Doom).
* Seal of Command – Will now be able to proc when the Paladin is silenced.
* Improved Seal of Righteousness – Tooltip updated to reflect actual functionality. This talent increases Seal of Righteousness and Judgement of Righteousness by 3-15%.
* Lay on Hands – Range increased.
* Divine Intervention – Range increased.
* Holy Shield – Tooltip updated to reflect that damage caused by Holy Shield causes 20% additional threat. This has been active since 1.9, but was undocumented.
* All Greater Blessings now have increased range.
* Holy Shock – Mana cost reduced.
* Most creatures that were previously immune to Scorpid Sting are now also immune to the Paladin Talent Vindication.
* Fixed problem where occasionaly repeated casts of Consecration will not deal damage.
* If a paladin avoids damage with Divine Shield, Eye for an Eye will not react.
* Fixed stacking of paladin auras so they overlap, but only the best aura in a given category is in effect.
Priests
* Due to significant talent changes, Priests will have all talent points refunded and can be respent. Training costs for all talent spell replacements have been significantly reduced.
* All racial priest spell replacements have had their training costs reduced.
* Prayer of Fortitude – Range and area of effect increased.
* Holy Fire – Is now available to all priests, starting at level 20.
* Mind Soothe – Is now instant cast.
* Shadowform – Now reduces all physical damage taken (melee and ranged), as the tooltip suggests.
* Feedback (Human) – Redesigned. The priest surrounds himself with anti-magic energy. Any successful spell cast against the priest will burn mana from the attacker and cause Shadow damage.
* Elune's Grace (Night Elf) – Now also increases chance to dodge. Ranged damage reduction increased, duration decreased, mana cost decreased, now has a cooldown.
* Shadowguard (Troll) – Is now instant cast. Updated tooltip to reflect that damage caused by Shadowguard causes no threat. This was previously the case, but was undocumented.
* Inner Fire – Redesigned. Now increases armor by a significant amount but has 20 charges. Each melee or ranged damage hit will remove a charge. Lasts 10 minutes, mana cost increased.
* Desperate Prayer (Dwarf/Human) – Cooldown reduced.
* Touch of Weakness (Undead) – Now a 10 min. buff on the caster that is triggered when they are struck in melee. The effect is otherwise the same. Mana cost decreased substantially.
* Hex of Weakness (Troll) – Now also applies a -20% healing modifier in addition to its normal effect. The healing debuff does not stack with the warrior's Mortal Strike ability, although the damage penalty now stacks with either Touch of Weakness or Curse of Weakness. Mana cost decreased substantially.
* Starshards (Night Elf) – This spell now works like Curse of Agony, with lower initial damage which increases as the duration continues. Mana cost dropped approximately 30% on all ranks. Ranks 1 and 2 increased to 6 second duration. Damage increased approximately 17%.
* Lesser Heal – Mana cost dropped approximately 9%.
* Heal – Ranks 2, 3, and 4, cast time reduced to 3 seconds. Rank 1 mana cost dropped approximately 9%. Rank 2, 3, and 4 the healing amount has been reduced to generate the same amount of healing per cast time as before the cast time was reduced. Rank 2, 3, and 4, the mana cost was reduced to cost approximately 9% less mana per point of healing generated. The net effect on all ranks is that the healing per mana is 10% higher, the cast time is limited to 3 seconds, and the healing per second is unchanged. Note that spells with less than 3.5 second cast time will not receive the full bonus from plus healing items.
* Greater Heal – Cast time reduced to 3 seconds. Healing and Mana cost reduced so that the healing per second is unchanged, but the healing per mana is increased approximately 10%. Note that spells with less than 3.5 second cast time will not receive the full bonus from plus healing items.
* Vampiric Embrace – Damage resisted by the target will no longer be counted as damage caused for the purposes of the healing from this ability.
* Power Word: Shield – This spell will now get a small bonus from items and effects which increase your healing.
* Holy Nova – Self cooldown on this spell removed. Mana cost increased.
* Devouring Plague – No longer keeps players in combat for its duration.
Rogues
* Applying Rogue poisons will no longer break Stealth.
* Slice and Dice – This ability can no longer be blocked, dodged, or parried, and cannot miss. If you attempt to use this ability when your target is dead, you will now receive an error message instead of displaying the spell animations.
* Sap – Lightning Shield will no longer break Stealth when the Sap is resisted.
* Remorseless Attacks – This ability will no longer trigger off killing creatures that do not award experience, or players that do not award honor.
* Distract – This ability will no longer trigger a Shaman's Lightning Shield (which caused the Rogue to lose stealth).
* Blade Flurry – The additional attacks generated by this ability will now properly take into account the armor of the second target.
* Blind – Now considered a ranged attack. It can no longer be dodged or parried.
* Creatures will no longer get one hit on a rogue before cheap shot takes effect.
Shaman
* Lightning Shield – Bonfires and other environmental damage sources will no longer consume charges of the Lightning Shield. Warsong Gulch power-ups will also no longer consume the charges.
* Grounding Totem – This totem will no longer absorb the procs from: Frostguard, Annihilator, Bludgeon of the Grinning Dog, The Chief's Enforcer, The Judge's Gavel, Hammer of the Titans, Blackblade of Shahram, and Bonereaver's Edge. Tooltip updated to be more clear.
* Flurry – Your haste will now last only the intended next 3 swings.
* Healing Wave – Mana cost on all ranks reduced approximately 9%.
* Shaman can now use equipped items while in Ghost Wolf form.
* Shaman will no longer stop falling when they use a Sentry Totem.
Warlocks
* Curse of Agony – The damage over time component of this curse will now only trigger periodic triggerable procs.
* Shadowburn – The debuff which produces the soul shard upon death is now visble to the player and has a 5 sec duration. The Warlock will no longer sometimes receive two soul shards upon the victim's death. Targets which do not grant experience or honor will no longer produce shards.
* Rain of Fire – This ability will correctly trigger Pyroclasm again.
* Master Demonologist – Pets that were crowd controlled at the moment of summon prevented you from receiving the buff from this talent. That has been fixed.
* Curse of Doom – This curse can no longer be cast on players who are under the control of a creature.
* Shadowburn – This spell will no longer apply its debuff to the creature when the spell is resisted. Targets which do not grant experience or honor will no longer produce shards.
* Curse of Weakness – Mana cost decreased substantially.
* Curse of Recklessness – Mana cost decreased.
* Creatures immune to fear are now also properly immune to the fear effect of Death Coil.
* Suffering (Voidwalker) – Radius increased, tooltip updated.
* Death Coil – The horrify component no longer affects undead creatures (they've seen it all before.)
* Siphon Life – No longer keeps players in combat for its duration.
* Improved Shadow Bolt – When a fire spell is reflected back at the caster, the caster will now correctly receive the Shadow Vulnerability effect.
Warriors
* Execute – This ability will now work with Sweeping Strikes again. If the second victim is below 20% health, they will be hit with the full Execute amount. If the second victim is not below 20% health, they will be hit with normal melee swing damage.
* Whirlwind – When this ability is used with Sweeping Strikes, it will burn only one charge of Sweeping Strikes and will generate only one additional attack.
* Flurry – Ranks 1 through 4 of this talent will now activate correctly again.
* Retaliation – This ability will now function correctly at full melee range.
* Intimidating Shout – The cowering in fear effect will no longer be applied when the target resists this shout. In addition, this shout will now affect a maximum of 5 targets.
* Flurry – Your haste will now last only the intended next 3 swings.
* Sweeping Strikes – The additional attacks generated by this ability will now properly take into account the armor of the second target.
Items
* Relics have been introduced to the game. These are class specific items for Druids, Paladins, and Shaman which can be equipped in the ranged slot. Currently there are a handful for each class which can be found scattered throughout Blackrock Depths, Blackrock Spire, Dire Maul, Scholomance, Stratholme, and The Temple of Ahn'Qiraj. We hope that you enjoy the first round of available relics and we will continue to add more in future patches.
* Many items in Blackrock Depths, Stratholme, Scholomance, and Blackrock Spire have been re-evaluated and adjusted to make them more appealing. In addition several new items have been added to all of these instances.
* The following item sets have had their set bonuses adjusted: Valor, Magister's, Lightforge, Shadowcraft, Dreadmist, Devout, Wildheart, Beaststalker, and Elements.
* The locations of some of the waist, wrist, and hand slot pieces of the dungeon armor sets have been moved from their old creatures, including the Lightforge Gauntlets and the Magister's Boots. Additional creature types can also drop many of the previously difficult to obtain armor pieces.
* All of the hand slot items in the dungeon armor sets are now bind on equip. The Belt of Valor is also now bind on equip.
* Death's Head Vestment and Wolfrunner Shoes now have stats more appropriate for cloth wearers.
* The value of Health per 5 seconds items was re-evaluated and has been changed to be the same as Mana per 5 items. As a result most items that restore Health per 5 seconds will see an increase in effectiveness.
* Biznicks 247×127 Accurascope now only affects ranged attacks, and Elemental Sharpening Stones no longer will affect ranged weaponry. The schematic for the Accurascope will now drop once again in the Molten Core.
* Item use can no longer trigger the effect on the Five Thunders set or the Darkmoon Card: Blue Dragon trinket.
* The On Use ability on the Blade of Eternal Darkness has been changed to an On Equip triggered effect with a chance to occur on any damage spell.
* The Netherwind Regalia Set's instant cast spell bonus will no longer be consumed if the mage is not facing his or her target. In addition, the instant cast bonus will not be consumed if Presence of Mind is active; only Presence of Mind's effect will be consumed.
* The Lightning Shield bonus on the Ten Storms set will now work the same way as all other Lightning Shield auras, including increased damage from bonus spell damage effects.
* The tooltip on Thunderfury has been clarified to indicate that only the primary target will receive the slowing effect. In addition, the two effects have been broken down into two different debuffs to prevent incorrect information from appearing in the debuff tooltip for secondary targets (previously secondary targets were told they were slowed when they were not actually slowed).
* Wrath of Cenarius will now trigger off all damaging spells.
* The charges from the Zandalarian Hero Charm will now be consumed by melee and ranged abilities and spells which do non-physical damage. This includes: Hammer of Wrath, Judgement of Righteousness, Seal of Command, Judgement of Command, Volley, and Arcane Shot. The trinket will also now burn charges from each casting of a damage over time spell, heal over time spell, and area aura spells such as Blizzard and Consecration. Only one charge will be burned per area spell cast, rather than multiple charges per target hit as was previously the case.
* The Panther Hide Bag from High Priestess Arlokk will no longer take the place of other items. Instead, this item will now sometimes drop in addition to the normal loot.
* The following items were found to be more powerful than intended and have been tuned to be more in line with their level: Satyr's Bow, Inventor's Focal Sword, and Scepter of the Unholy.
* Green Whelp Armor no longer affects targets above level 50 and the sleep duration was reduced to 10 seconds.
* Many Recipes now have different icons. Recipe icons should correspond with the item color; a green-glowing scroll is a green recipe, and a blue-glowing scroll is a blue recipe, for example. As a reminder, white recipes can be purchased from a vendor somewhere in the world, so players should not pay too much for them at the Auction House.
* The Phantom Blade's effect will now prevent players from trying to become stealthed or invisible.
* The Luffa and Talisman of Ephemeral Power now have sell prices.
* The Crystal Force, Crystal Ward, and Oil of Immolation effects now have effect tooltips.
* The Royal Sceptre of Vek'lor has the proper spell hit chance instead of melee hit chance.
* The damage dealt by Demonic Rune and Dark Rune will no longer be affected by the user's increased spell damage items.
* The target of the Demon Forged Breastplate's effect no longer has to be in front of the wearer.
* The spell hit effect on the Felheart Robes is now properly listed as an On Equip effect.
* The Augural Shroud and Spidertank Oilrag now have stats more appropriate for cloth wearers.
* The Skeletal Guardian and Skeletal Berserker now drop loot appropriate to their non-elite status.
* Flavor items from the Stratholme postbox are now listed as poor quality.
* The Black Diamond and Pristine Black Diamond now stack to 20, the same as other gems.
* The tooltip of the Seeping Willow's effect has been reworded for clarity.
* The Chromatic Boots and Boots of the Fallen Hero have had their stats adjusted.
* The duration of the Fetish of the Sand Reaver's effect has been increased, but the effect lowered.
* Many trinkets will now trigger a cooldown equal to the duration of their effects that will prevent simultaneous use of more than one of these trinkets. The Trinkets affected include the Zandalarian Hero Charm, Zandalarian Hero Badge, Zandalarian Hero Medallion, and most all the other Trinkets available from Zul'Gurub, Earthstrike, the Talisman of Ephemeral Power, and the level 50 class quest trinkets such as the Devilsaur Eye.
* Rumsey Rum gained from fishing is no longer soulbound.
* The Innkeeper in Everlook now sells Winter Kimchi.
* The drop rate for Essence of Air has been increased.
* The Diablo Stone now has a unique icon.
* Fixed typos in the names of Last Month's Mutton and Last Year's Mutton.
* The Expose Weakness effect of the Hunter's Dragonstalker set can no longer be resisted as a magical spell.
* The Dawn Treaders, Timbermaw Brawlers and Might of the Timbermaw now make sounds when moved in your inventory.
* The Zulian Stone Axe has the proper inventory icon again.
* Clarified the Hand of Justice and Force of Will tooltips to better describe their functionalities.
* The Bonereaver's Edge's triggered effect has been changed. Instead of lowering your victim's armor, it will cause you to ignore a portion of your victim's armor. Its triggering rate was substantially increased as well as the magnitude of the effect. In addition, the item now has 16 stamina.
* Players will no longer be stuck in zoomed vision if they zone while using the Ornate Spyglass.
* Abyssal Cloth Pants were missing their Spell Critical bonus; this has been corrected.
Professions
* Players that unlearn Engineering or Leatherworking may now respecialize if they decide to relearn the professions.
* Blacksmithing
o The Statues in Ahn'Qiraj now drop chunks of obsidian that can be crafted by blacksmiths in to various types of armor. The Recipes come from both Cenarion Circle vendors as well as drops and other sources.
o The materials required to make the Gloves of the Dawn have been reduced.
o New high level World Drop epic recipes have been added for Hammersmiths, Swordsmiths and Armorsmiths.
* Engineering
o The Alarm-o-Bot now pulses its detection every 7 seconds rather than every 30 seconds.
o Fused Wiring now stacks to 5.
o Rocket Clusters now require Solid Blasting Powder and Large Rocket Clusters require Dense Blasting Powder.
o Target Dummies now have a much shorter duration, but have significantly more health. They also have a general 3 minute cooldown on their use.
o The Goblin Mortar's maximum range has been increased from 20 yards to 40 yards.
* Tailoring
o Mooncloth Bag recipe only requires a single mooncloth to make.
o Tailors can now make bags with up to 24 slots that can only hold enchanting materials or herbs. The recipes can mostly be found on vendors that sell enchanting materials or on vendors in Silithus.
* Enchanting
o A new enchanting recipe that adds +25 Agility to two-handed weapons has been added to the Timbermaw Furbolgs that requires Friendly reputation.
o Enchant Gloves – Healing only requires a single Righteous Orb.
* Leatherworking
o Many of the beast bosses in the game will now be skinnable for significantly more leather.
o There is now a fourth item in the Stormshroud Armor set: Stormshroud Gloves.
o The recipe for the Heavy Scorpid Vest is no longer soulbound.
o The Dreamscale Breastplate is now Bind on Equip.
o Red Dragonscales drop significantly more often off the dragonkin in the Wetlands.
o Golden Mantle of the Dawn no longer requires Righteous Orbs.
o The Dreamscale Breastplate only requires 6 Dreamscales instead of 12 to make.
* Alchemy
o There is now an Elixir of Greater Firepower recipe in the world. The Dark Iron Dwarves of the Searing Gorge hold the secret.
Quests
* The Hexxer's Head is no longer a requirement for the Collection of Heads quest in Zul'Gurub.
* Realms that have Ahn'Qiraj open have access to a new questline at Cenarion Hold.
* The Deathly Usher in the Blasted Lands will now transport a whole group up to the Rise of the Defiler as long as one person is on the quest 'You Are Rakh'likh, Demon.'
* Fragments for the quest Uncovering the Past in the Wetlands are now easier to find.
* Magma Elementals in the Searing Gorge can now drop the Heart of Flame quest item.
* Dire Maul library book quests are no longer repeatable.
* Drop frequencies for Tactical Task Briefing V and Logistics Task Briefing XI have been improved considerably. These were needed for the Mark of Cenarius and the Mark of Remulos, their drop rates are now comparable to the other task briefings.
Raids & Dungeons
* The Four Green Dragons will now spawn as originally intended. They should all now spawn at the same time everytime.
* Ruins of Ahn'Qiraj
o Ayamiss the Hunter now flies down from the air much earlier.
o Lieutenant General Andorov will now offer supplies if kept alive through the battle.
o Certain monsters have had their hitpoints reduced.
o Qiraji Scorpions and Qiraji Scarabs now yield a small amount of experience.
* Temple of Ahn'Qiraj
o The Plague effect from Anubisath Defenders and Anubisath Sentinel's is no longer amplified by +damage gear.
o Spawn of Fankriss will now enrage if not dealt with in a timely manner.
o Fixed a bug that was causing Battleguard Sartura's low-health enrage to have very little effect.
o Removed the stacking acid from the Flesh Tentacles in the C'thun encounter.
o Digestive Acid now increases its effect over time during the C'thun encounter.
o Fixed a bug that could allow for the Digestive Acid debuff to be removed.
o Lowered the amount of knockback dealt by Giant Tentacles.
o Tentacles should no longer spawn on players who have just been knocked back by a previous tentacle.
* Molten Core
o You no longer charge into the lava when charging Ragnaros.
* Dire Maul
o Magister Kalendris has been moved in to the middle of the hall.
o Guard Slip'kik's patrol path has been altered.
o Tendris Warpwood will now call upon any protectors still alive to aid him.
* Blackrock Spire
o Some monsters were removed to reduce the time it takes to run the dungeon.
o Mother's Milk off Mother Smolderweb will now only affect players.
o Spire Spiderlings now have fewer hitpoints.
* Blackrock Depths
o Lord Roccor is no longer a rare spawn. His patrol path was altered accordingly.
o Pick lock and Seaforium now work on the Shadowforge Gates Mechanism.
o The difficulty of the Lord Incendius and Ambassador Flamelash encounters has been increased.
o Marshal Windsor will now open the door to the supply room during the escort 'Jail Break,' instead of walking through it.
* Stratholme
o Some of the undead that invade the Scarlet Bastion after Balnazaar's death have been removed to make exiting faster.
o Added new crates to Stratholme that only hold Stratholme Holy Water. The old crates still exist.
* Scholomance
o Skin of Shadow now has a chance to drop from creatures in the Scholomance.
* Zul'Farrak
o The summoned zombies will now attack any player in the instance after their grave has been disturbed.
User Interface
* The Reputation UI has gotten a significant overhaul:
o You can now click on a faction in the reputation pane to get additional details/options.
o You can display one of your reputations on your main display where your experience bar currently displays. If you are not level 60 it displays two thin bars – experience and reputation.
o You can mark any of your factions as "Inactive". These factions will be moved to the bottom of your reputation pane in a callout that is closed by default.
* Your experience bar will no longer display when you are level 60. The primary benefit of this relates to the improvements to the Reputation systems.
* Shift-R will now reply to the last person that you sent a tell to rather than the last person who sent a tell to you.
* Purchasing Bank Slots now has a confirmation dialogue to prevent accidental purchase.
* All Set bonuses for a set now display even if you do not have all the required items for that set. The set bonuses that you do not have yet display in gray and also show in parenthesis the number of pieces of the set required for that bonus.
* You can now mouseover items in your mailbox and get item mouseover information without opening the mail.
* The raid option to "Show Castable Buffs" should now work correctly.
* If a /who search brings up few enough names that those names are displayed to the chat interface, those names will be right clickable for invite/whisper purposes.
* Fixed a bug that would prevent health and mana display in group or raid from updating properly.
* Fixed problem where character specific macros could be overwritten by account-wide macros.
* You are no longer able to modify the Blizzard XML and Lua files.
* Addons and macros may not call or hook functions that initiate movement.
* Addons can no longer use RegisterForSave().
* SpellStopCasting() requires input to work, like spell casting does.
* Toggling autocast for pet actions requires input to work, like commanding your pet does.
* New API Functions
o frame = CreateFrame("frameType" [,"name"] [, parent]) — Dynamically create a new frame of the specified type
o font = CreateFont("name") — Dynamically create a font object
o num = GetNumFrames() — Get the current number of frames created
o nextFrame = EnumerateFrames(currentFrame) — Get the Frame which follows currentFrame (in internal order, use currentFrame=nil for the first one)
o seterrorhandler(errfunc) — Sets a new script error handler (a function taking error message as its argument)
o errfunc = geterrorhandler()
o version, buildnum, builddate = GetBuildInfo()
o MouselookStart()
o MouselookStop()
o mouselook = IsMouselooking()
* New Object Methods (inherited by all fonts, frames, textures and fontstrings)
o type = Object:GetObjectType()
o isType = Object:IsObjectType("type")
* New Font Object
o name = Font:GetName()
o a = Font:GetAlpha()
o Font:SetAlpha(a)
o font = Font:GetFontObject() — Get the 'parent' of the Font.
o Font:SetFontObject(font or nil) — Set the 'parent' of the Font.
o Font:CopyFontObject(font) — Set this Font's attributes to be the same as those of font.
o fontFile, fontHeight, flags = Font:GetFont()
o wasFound = Font:SetFont("fontFile", fontHeight [, flags]) — Returns 1 if specified font was valid, and nil if it was not (the change will not occur).
o r,g,b,a = Font:GetTextColor()
o Font:SetTextColor(r, g, b [, a])
o r,g,b,a = Font:GetShadowColor()
o Font:SetShadowColor(r, g, b [, a])
o x,y = Font:GetShadowOffset()
o Font:SetShadowOffset(x, y)
o Font:SetSpacing(spacing)
o spacing = Font:GetSpacing()
o Font:SetJustifyH("LEFT" or "CENTER" or "RIGHT")
o justifyh = Font:GetJustifyH()
o Font:SetJustifyV("TOP" or "MIDDLE" or "BOTTOM")
o justifyv = Font:GetJustifyV()
* New LayoutFrame Methods (inherited by all frames, textures and fontstrings)
o x,y = LayoutFrame:GetCenter()
o x = LayoutFrame:GetLeft()
o x = LayoutFrame:GetRight()
o y = LayoutFrame:GetTop()
o y = LayoutFrame:GetBottom()
o width = LayoutFrame:GetWidth()
o LayoutFrame:SetWidth(width)
o height = LayoutFrame:GetHeight()
o LayoutFrame:SetHeight(height)
o numPoints = LayoutFrame:GetNumPoints()
o "point",relativeObject,"relativePoint",xOfs,yOfs = LayoutFrame:GetPoint(index)
o LayoutFrame:SetPoint("point" [, LayoutFrame] [, "relativePoint"] [, offsetX, offsetY])
o LayoutFrame:SetAllPoints(LayoutFrame)
o LayoutFrame:ClearAllPoints()
* New Texture Methods
o parent = Texture:GetParent()
o Texture:SetParent(parent or "parent")
o layer = Texture:GetDrawLayer()
o Texture:SetDrawLayer("layer")
o blendMode = Texture:GetBlendMode()
o Texture:SetBlendMode("blendMode") — blendMode is one of "DISABLE", "BLEND", "ALPHAKEY", "ADD", "MOD"
o r,g,b,a = Texture:GetVertexColor()
o isFound = Texture:SetTexture("path") — Now returns 1 if the path was found, nil if not.
* New FontString Methods
o parent = FontString:GetParent()
o FontString:SetParent(parent or "parent")
o layer = FontString:GetDrawLayer()
o FontString:SetDrawLayer("layer")
o font = FontString:GetFontObject()
o FontString:SetFontObject(font or nil)
o fontFile, fontHeight, flags = FontString:GetFont()
o wasFound = FontString:SetFont("fontFile", fontHeight [, flags]) — Returns 1 if specified font was valid, and nil if it was not (the change will not occur).
o a = FontString:GetAlpha()
o r,g,b,a = FontString:GetTextColor()
o FontString:SetTextColor(r, g, b [, a])
o r,g,b,a = FontString:GetShadowColor()
o FontString:SetShadowColor(r, g, b [, a])
o x,y = FontString:GetShadowOffset()
o FontString:SetShadowOffset(x, y)
o spacing = FontString:GetSpacing()
o FontString:SetSpacing(spacing)
o justifyh = Font:GetJustifyH()
o FontString:SetJustifyH("LEFT" or "CENTER" or "RIGHT")
o justfiyv = FontString:GetJustifyV()
o FontString:SetJustifyV("TOP" or "MIDDLE" or "BOTTOM")
* New methods for all Frames
o texture = Frame:CreateTexture(["name"] [,"layer"]) — Create a new Texture object as a child of a frame.
o fontstring = Frame:CreateFontString(["name"] [,"layer"]) — Create a new FontString object as a child of a frame.
o numRegions = Frame:GetNumRegions() — Return the number of regions (Textures/FontStrings) attached to a frame.
o a, b, c, … = Frame:GetRegions() — Return the regions attached to a frame.
* New methods for MessageFrames, ScrollingMessageFrames, and EditBoxes
o font = Frame:GetFontObject()
o Frame:SetFontObject(font or nil)
o fontFile, fontHeight, flags = Frame:GetFont()
o wasFound = Frame:SetFont("fontFile", fontHeight [, flags]) — Returns true if specified font was valid, and nil if it was not (the change will not occur).
o r,g,b,a = Frame:GetTextColor()
o Frame:SetTextColor(r, g, b [, a])
o r,g,b,a = Frame:GetShadowColor()
o Frame:SetShadowColor(r, g, b [, a])
o x,y = Frame:GetShadowOffset()
o Frame:SetShadowOffset(x, y)
o spacing = Frame:GetSpacing()
o Frame:SetSpacing(spacing)
o justifyh = Frame:GetJustifyH()
o Frame:SetJustifyH("LEFT" or "CENTER" or "RIGHT")
o justfiyv = Frame:GetJustifyV()
o Frame:SetJustifyV("TOP" or "MIDDLE" or "BOTTOM")
* New SimpleHTML Methods ("header" is "H1" "H2" or "H3")
o font = SimpleHTML:GetFontObject(["header"])
o SimpleHTML:SetFontObject(["header",] font or nil)
o fontFile, fontHeight, flags = SimpleHTML:GetFont(["header"])
o wasFound = SimpleHTML:SetFont(["header",] "fontFile", fontHeight [, flags]) — Returns true if specified font was valid, and nil if it was not (the change will not occur).
o r,g,b,a = SimpleHTML:GetTextColor(["header"])
o SimpleHTML:SetTextColor(["header",] r, g, b [, a])
o r,g,b,a = SimpleHTML:GetShadowColor(["header"])
o SimpleHTML:SetShadowColor(["header",] r, g, b [, a])
o x,y = SimpleHTML:GetShadowOffset(["header"])
o SimpleHTML:SetShadowOffset(["header",] x, y)
o spacing = SimpleHTML:GetSpacing(["header"])
o SimpleHTML:SetSpacing(["header",] spacing)
o justifyh = SimpleHTML:GetJustifyH(["header"])
o SimpleHTML:SetJustifyH(["header",] "LEFT" or "CENTER" or "RIGHT")
o justfiyv = SimpleHTML:GetJustifyV(["header"])
o SimpleHTML:SetJustifyV(["header",] "TOP" or "MIDDLE" or "BOTTOM")
* New Button Methods
o font = Button:GetTextFontObject()
o Button:SetTextFontObject(font or nil)
o font = Button:GetDisabledFontObject()
o Button:SetDisabledFontObject(font or nil)
o font = Button:GetHighlightFontObject()
o Button:SetHighlightFontObject(font or nil)
o Button:SetNormalTexture("texturePath" or TextureObject) — Added Texture Object option.
o Button:SetPushedTexture("texturePath" or TextureObject) — Added Texture Object option.
o Button:SetDisabledTexture("texturePath" or TextureObject) — Added Texture Object option.
o Button:SetHighlightTexture("texturePath" or TextureObject) — Added Texture Object option.
* New Slider Methods
o orientation = Slider:GetOrientation() — Return slider orientation
o Slider:SetOrientation("orientation") — Set slider orientation ("HORIZONTAL","VERTICAL")
* New StatusBar Methods
o orientation = StatusBar:GetOrientation() — Return bar orientation
o StatusBar:SetOrientation("orientation") — Set bar orientation ("HORIZONTAL","VERTICAL")
o filename = StatusBar:GetStatusBarTexture()
o r, g, b, a = StatusBar:GetStatusBarColor()
* New ScrollingMessageFrame Methods
o ScrollingMessageFrame:SetFading(isFading) — Renamed from ScrollingMessageFrame:EnableFading()
o isFading = ScrollingMessageFrame:GetFading()
o duration = ScrollingMessageFrame:GetFadeDuration() — Get time it takes for lines to fade once they start fading.
o visTime = ScrollingMessageFrame:GetTimeVisible() — Get time it takes before a line starts fading.
* New Minimap Methods
o Minimap:SetMaskTexture("file") — Set the texture for the minimap mask
o Minimap:SetIconTexture("file") — Set the texture for the minimap POI icons
o Minimap:SetBlipTexture("file") — Set the texture for the minimap tracking blips
World Environment
* New flight paths have been added between:
o Ironforge and Light's Hope Chapel
o Stonetalon Peak and Astranaar
o Talendris Point and Everlook
o Theramore and Talendris Point
o Sepulcher and Tarren Mill
* Stable master added to Grom'gol.
* Arcane Aberrations will no longer attack hunters who cast Flare nearby.
* Incendosaurs in the Searing Gorge should now spawn much faster.
* Riding Instructors Velma Warnam and Xar'Ti will now let Tauren know in advance that they cannot be taught to ride Skeletal Mounts and Raptors.
Mac
* Fixed a bug which could cause the sky to be improperly rendered when the UI overlay was shut off in full screen.
* Improved the Mac sound engine to handle "multiple simultaneous buff" events without excessive audible distortion, such as the Warchief's Blessing in Orgrimmar.
* Fixed a bug which could cause doodads in the Dwarven District to be incorrectly fogged.
* Fixed a bug which could cause terrain to be improperly rendered if "Enable All Shader Effects" was on but "Terrain Highlights" was off.
* Fixed a bug which would sometimes cause a selection circle under a character to be drawn as a double image.
* Improved smoothness of mouse input for camera turns ("mouselook").
魔獸世界用戶端Patch1.10.0更新說明:
新高級套裝!
艾澤拉斯的冒險者們現在可以透過完成一系列任務,將他們的藍色套裝升級為全新的高級套裝,其中包括史詩級的戰甲!這些任務有一些全新的首領戰,所以請做好萬全準備,迎接新的挑戰!
天候系統!
艾澤拉斯在下列區域中新增了天候系統:
艾爾文森林
提里斯法林地
丹莫洛
黑海岸
奧特蘭克山脈
荊棘谷
菲拉斯
安戈洛環形山
塔納利斯
冬泉谷
安其拉
我們將在世界各個地區加入更多新的天候系統,現在只是一個開始!
高級副本的改變
隨著新套裝的到來,高級的5-10人副本有些變動。許多物品的品質也已被提升。另外,一些史詩級的裝備,例如院長之杖和瑞文戴爾之劍,這些物品的掉落機率明顯提高。為了適應這些變更,這部分高等級副本已降低其限制門檻。斯坦索姆、通靈學院以及黑石深淵現在最多允許五名玩家同時在內,黑石塔則只能容納10名玩家。
60級之後完成任務所得的經驗值轉換為金錢
以前,當60級的玩家完成任務後,他們所得的經驗值都被浪費掉了。在這個版本中,任何60級之後完成的經驗值獎勵都會換算為豐厚的金錢,使你在60級之後有更大的動力去完成這些任務。
新的飛行路線!
如果你想要透過多次飛行抵達目的地,可以在起始地點找飛行管理員預設飛行路線。花費的金額不變,但是你不必在中途手動選擇飛行點了。飛行路線的使用者介面也已明顯改善。
綜合
所有能夠移除現有效果的法術或能力(例如驅散魔法、淨化、解除詛咒等等…)現在會在施法前確認目標身上是否有該法術可驅除的效果,若無則施法失敗。
在被群體控制法術(例如恐懼術、變形術等)影響後,你將不再失去你目前的目標。
大量訊息提示已更新。
殺死寵物將不會再更改你的聲望值。
當你被雪球擊中後將不會被傳送至飛行目的地。
被動傷害(如獻祭之油)效果,將使受到該效果影響生物對你展開攻擊。
關閉交戰狀態將不會阻止中立的守衛攻擊你。
嘗試非法使用物品連結的人將會斷線。
修正無法攻擊時欲開啟近戰戰鬥的錯誤訊息。
當盜賊消失時引導法術會被取消。
當你切換區域時引導法術會被取消。
已施放之持續性傷害法術的效果,將不會因為裝備改變而受到影響。
當你在遠程啟動自動攻擊時將不會使你持續處於戰鬥中。
區域效果法術和技能將不再視圖騰為有效的目標。
當擁有媚惑技能的生物被魅惑時,將無法使用媚惑術去媚惑下一個目標。
修正熔岩流不當呈現或隱藏的問題。
陷阱現在跟潛形一樣都可以被偵測。
潛形和隱形術的效果解除修正,當你開始執行任何法術或技能時就會解除該效果。
當你的寵物獨力殺死怪物時,你將不會獲得聲望。
新增支援寬型螢幕的解析度功能。
PvP&戰場
奧特蘭克山谷
玩家從奧特蘭克山谷拾取的奧特蘭克山谷雜物,現在可以堆疊並以低價出售。像是火槍進口公司的文件、穿舊的跑鞋…等。
奧特蘭克山谷的玩家將不會再掉落暗矛食人妖魔精,矮人的脊骨,被遺忘者的心臟,人類骨頭,獸人的牙齒等等,相關任務已被移除。當玩家在奧特蘭克山谷被殺害,所有在該玩家仇恨列表中的敵人都會獲得霜狼氏族或雷矛部族陣營的1點聲望值。
霜狼氏族及雷矛部族陣營,可藉由殺死敵對玩家來獲得聲望值。聲望值將不會被整個團隊瓜分。
奧特蘭克山谷的哨塔軍旗將無法在牆外使用。
血怒者科爾拉克和他的食人妖群已經收起行囊離開了奧特蘭克山谷,尋找氣候宜人的居住地。
阿拉希盆地
部落方將無法在戰場正式開始前跨越柵欄。
在戰歌峽谷與阿拉希盆地獲得的聲望已有大幅度的提升。
修正一些非玩家操控的平民NPC協助守衛攻擊玩家的問題。
德魯伊
治療之觸–降低所有等級的法力消耗約9%。
毀滅-無法再被格擋、躲閃或招架。
消毒術–於梟獸形態時無法再施行法術。
野性賜福-增加影響的範圍和區域。
撕扯-現在被認定為是流血效果。
所有的變形形態現在都可使用裝備物品。
自然迅捷–現在使復生與安撫動物法術成為瞬發法術。
熊形態與巨熊形態–不再因為變形時的低生命力而死亡。
突襲–當此項技能未擊中或被格擋時,不再產生流血效果。
某些生物的法力吸取技能可以在德魯伊變形為不顯示法力的形態下仍然生效。此問題已被修正。
之前,變形為動物形態會讓你對根鬚及誘捕的效果免疫1秒鐘。現在已更正為解除根鬚及誘捕。
安戈洛環形山新增一個52級的德魯伊任務。
獵人
多重射擊–此項技能的攻擊強度目前已標準化,與近戰瞬發攻擊相同。這表示不論速度快慢,所有近、遠程範圍的武器攻擊強度皆一致。所有武器皆會皆會以攻擊速度2.8來作為計算攻擊強度加成依據。比速度2.8慢的武器所造成的傷害將比之前降低一些;比速度2.8快的武器,其傷害將比之前提高一些。
瞄準射擊–此項技能的攻擊強度目前已標準化,與近戰瞬發攻擊相同。這表示不論速度快慢,所有近、遠程範圍的武器攻擊強度皆一致。所有武器皆會皆會以攻擊速度2.8來作為計算攻擊強度加成依據。比速度2.8慢的武器所造成的傷害將比之前降低一些;比速度2.8快的武器,其傷害將比之前提高一些。
強化雄鷹守護-此天賦的增益持續效果自8秒延長至12秒。它造成的快速效果要在引發效果的射擊之後的第2次射擊時才會開始。此改變是為了改善延遲而調整。
獵人印記-這項法術將不再對施法者產生觸發效果。此問題造成未列入生物仇恨名單而被施放減益效果的狀況。
爪擊與撕咬-寵物使用這些技能會造成正確的威脅。先前只有等級7和8的爪擊會造成正確的威脅。
狂野怒火-不再對獵人造成威脅。
新的高等級野豬於東瘟疫之地一帶活動,寵物技能新等級6的版本:衝鋒
海龜的特殊技能甲殼護盾已修正,寵物將不會停在原地,而是在此效果持續時間內近戰速度減少30%的效果。冷卻時間已從5分鐘改為3分鐘。
冰凍陷阱將受遞減效果影響。
寵物狂暴–寵物任何的致命一擊都將觸發此效果。
修正獵人在馴服寵物後死亡,被馴服的寵物會消失的問題。
擾亂將不再對已假死的獵人產生作用。
獵人陷阱不再是永遠處於隱形狀態而是採用與隱形相同的規則。偵測陷阱技能也因此做了相關的改變。
法師
強化防護冰霜結界-此項技能重新正常運作。
強化防護火焰結界-此項技能重新正常運作。
偵測法術-這項法術不會對施法者產生觸發特效。避免使用濫用此法術在不對生物造成仇恨的情況下,對其施放減益效果。
點燃-這項技能現在只能從法師的法術觸發火焰傷害時發動。此外,當火燄法術被反射回施法者身上,施法者也將受到點燃效果。
祕法光輝-增加影響的範圍和區域。
衝擊–當火燄法術被反射回施法者身上,施法者將正確受到衝擊效果。
聖騎士
光明祝福-之前不同等級的光明祝福會疊加但不會造成額外效果。由於先前可疊加是非預期的情況,因此將修正這個錯誤。
正義審判-此審判將永遠精準命中。
正義之怒-由於之前有些技能,如懲罰光環的神聖傷害,所造成的神聖傷害無法經由正義之怒加成,因此修正之後正義之怒可對所有神聖傷害造成一定適當的額外威脅值。
神聖震擊-現在可與神恩術與啟發一起使用。
神聖之盾-降低法力消耗約15%。格檔之後所出現的神聖傷害效果,現在可透過裝備增加法術傷害的物品稍微提高。
以眼還眼-當你於座騎上會產生觸發效果。
犧牲祝福-這項祝福不能再用於免除目標一些要求犧牲生命的法術或技能(如:犧牲,惡魔犧牲,神聖干涉,末日儀式)時死亡的代價。
命令聖印-當聖騎士處於沉默狀態將產生效果。
強化正義聖印-更新訊息提示以顯示實際用途。這項天賦增加3-15%正義聖印、正義審判。
聖療術-範圍增加。
神聖干涉-範圍增加。
神聖之盾-更新訊息提示以顯示神聖之盾所造成的20%額外傷害。此更動自1.9版即開始生效,但並未記錄在技能說明訊息中。
所有強效祝福已經增加範圍。
神聖震擊-降低法力消耗。
大部分先前對毒蠍釘刺免疫的生物現在也對聖騎士天賦辯護免疫。
修正當你重覆施放奉獻時仍會造成傷害的問題。
一名聖騎士用聖盾術避免傷害時,以眼還眼將不再產生作用。
修正聖騎士的光環疊加問題讓它們可以疊加,但其中只有效果最強的光環會產生作用。
牧師
由於天賦系統的重大改變,牧師的天賦點數將被重置,玩家可以重新分配。所有相關更動過的天賦法術訓練費用會大幅調降。
所有種族的牧師相關更動過的天賦法術訓練費用會大幅調降。
堅韌禱言-影響的範圍和區域增加。
神聖之火-所有牧師皆可使用,從20級開始。
安撫心靈-現在改為瞬發法術。
暗影形態-降低所有接收的物理傷害(近戰或遠程傷害),可參考訊息提示。
回饋(人類)–重新調整。牧師使用反魔法的能量包圍自己。所有針對牧師施放成功的法術,會燃燒消耗攻擊者的法力,並造成暗影傷害。
伊露恩的賜福(夜精靈)–提高格擋機會。提高遠程傷害減免效果,同時降低持續效果和法力消耗,另增冷卻效果。
暗影守衛(食人妖)—現在改為瞬發法術。更新訊息提示顯示暗影守衛所造成的傷害不會產生威脅值。雖然此效果在以前的版本中就是如此,但說明信息中沒有記錄。
心靈之火-重新調整。大幅提升護甲值,次數限制20次。每次近戰、遠程傷害攻擊便移除一次。持續10分鐘,提高法力消耗。
絕望禱言(矮人/人類)–減少冷卻時間。
虛弱之觸(不死族)–現在持續10分鐘。若在近戰中被擊中,於觸發的施法者身上造成增益效果,在其他狀況下亦不改變。大幅降低你的法力消耗。
虛弱妖術(食人妖)–除了原有的正常效果,還加入了-20%的治療修正。雖然目前傷害懲罰可以與虛弱之觸或虛弱詛咒疊加,但此治療減益效果不能與戰士的致死打擊疊加。大幅降低你的法力消耗。
星辰碎片(夜精靈)–此項法術同於痛苦詛咒,初始傷害比較低,但在引導過程中逐漸增加。各等級法力消耗大約減少30%。等級1與2可提升到持續6秒的效果。傷害提高約17%。
次級治療波-降低法力消秏約9%。
治療-等級2,3,和4施法時間降低至3秒。等級1之法力消耗降低約9%,等級2,3和4的法術治療量也適當調低,以配合其施法時間的降低,保持其原有的每秒治療量。等級2,3和4也將把法力消耗/治療量下調9%。所有等級效果就是治療法力10%以上,施法時間限為3秒,每秒的治療效果仍不變。各等級治療術每點法力的治療效果上升約10%,施法時間固定為3秒,每秒治療量不變。請注意,施法時間低於3.5秒內的法術將不會受到治療加成物品的全效加成。
強效治療術-施法時間降低至3秒。治療與法力消耗降低,每秒治療不變,但每點法力的治療提升約10%。請注意,施法時間低於3.5秒內的法術將不會受到治療加成物品的全效加成。
吸血鬼的擁抱-被目標抵抗的傷害將不再被此能力轉化為治療。
強化真言術:盾-這個法術所造成的效果將可由裝備增加治療效果的物品得到小幅度的提升。
神聖新星-已移除自我冷卻時間,提高法力消耗。
噬靈瘟疫–將不再於持續時間內使玩家處於戰鬥中狀態。
盜賊
切割-若你的目標已死,你還企圖使用此技能,你將會接收到錯誤訊息,而不會顯示法術效果的畫面。此技能無法被格擋、躲閃、招架、亦不會有未擊中的情形發生。
悶棍–當悶棍被抵抗時,閃電盾將不會破壞潛行效果。
冷酷攻擊-此技能將不再於擊殺不獎勵經驗值的生物、或不獎勵榮譽點數的玩家時觸發。
擾亂-此技能不可觸發薩滿的閃電之盾(使盜賊喪失潛行能力)。
劍刃亂舞-此技能現在造成的額外攻擊,會決定於次要目標的護甲。
致盲-現為遠程攻擊。無法躲閃或招架。
在偷襲效果作用之前生物將無法擊中盜賊。
薩滿
閃電之盾-營火及其他環境傷害類型,不再消耗閃電之盾的攻擊次數。戰歌峽谷能量提升點也不再消耗其攻擊次數。
根基圖騰-這個圖騰不再吸收以下效果:寒冰護衛者,殲滅者,犬牙短棒,酋長的執行者,裁決之槌,泰坦之錘,沙赫拉姆黑劍,和削骨之刃。詳細內容可參考訊息提示。
亂舞-你的加速只在下3次攻擊時有效。
治療波-所有等級的法力消耗降低至約9%。
薩滿於幽魂之狼形態可使用裝備物品。
薩滿無法藉使用崗哨圖騰來避免摔落。
術士
痛苦詛咒–此詛咒的持續性傷害效果現在只會觸發週期性的可觸發效果。
暗影灼燒–現在玩家可以看到這個在死亡時製造靈魂碎片的減益效果,並有5秒持續時間。術士將不再會於目標死亡時得到2個靈魂碎片。沒有獲得經驗值或榮譽點數的目標將無法製造碎片。
火焰之雨–此技能將再次正確地觸發火焰衝撞。
惡魔學識大師–在之前的版本中,寵物召喚出時遭到成群控制技能的影響時,會導致無法得到此天賦的增益。此問題已被修正。
厄運詛咒–此詛咒不再能施放於被生物控制的玩家身上。
暗影灼燒–此法術若被抵抗,將不再作用減益效果於怪物身上。不獎勵經驗值或榮譽點數的目標將不再製造碎片。
虛弱詛咒–實質上地減少法力消耗。
魯莽詛咒–減少法力消耗。
對恐懼術免疫的怪物現在也會對死亡纏繞的恐懼效果免疫。
受難(虛空行者)–範圍增加,更新訊息提示。
死亡纏繞–此效果的恐懼要素將不再影響不死生物(他們全都見識過了。)
生命虹吸–將不再於持續時間內使玩家處於戰鬥中狀態。
強化暗影箭–當暗影箭法術被反射回施法者身上,施法者將受到暗影易傷效果。
戰士
斬殺–此技能現在會再次與橫掃攻擊一起作用。如果次要目標生命力低於20%,他們就會被完全的斬殺擊中。如果次要目標的生命力並沒有低於20%,他們就會被普通的近戰揮擊傷害擊中。
旋風斬–當此技能與橫掃攻擊一起使用時,它只會消耗一次的橫掃攻擊,並且只會產生一次額外的攻擊。
亂舞–此天賦的等級1至4現在都會再次正確啟動。